
In 1974, Gary Gygax produced the game Dungeons and Dragons. Aesthetically, it was very much derived from J.R.R. Tolkein (and other authors who were in turn Tolkein derivatives). But structurally, it was a radically new genre: a “board game” with no board, centered on a story-teller whose story was modified by the players.
I wasn’t even born in ‘74, and by the time I learned about Dungeons and Dragons, it had a spawned a whole slew of its own derivatives: role-playing games. They had also acquired a somewhat noxious reputation as escapist pursuits for geeky white boys (and, in other quarters, Satanic suicide cult demonic wa-wa).
Dungeons and Dragons had (and has) a fairly signature aesthetic, which easily spilled over into the erotic. This drawing is a perfect example.